Party stash and pouches
One stash for the party and a pouch for each player that only they can see. Move items and coins between them in two taps.
Who took the ring? How much gold is left after the bribe? Runekeeper keeps the party’s loot in one shared stash and a pouch for every player, with all five coins, and writes every change into a ledger nobody can quietly edit.
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One stash for the party and a pouch for each player that only they can see. Move items and coins between them in two taps.
Platinum, gold, electrum, silver and copper, or the currencies of your own world. Pay in gold and get your silver back in change.
Every item and coin that comes in or goes out gets a line: who, when and why. Nothing is overwritten; an undo is a line of its own.
Add a longsword or a potion and pick it from the open D&D rules: rarity, cost, damage and text on its card, beside the party’s own notes.
Drink one potion, sell the spare armour, or write off the rope that fell into the chasm. The proceeds go where you say.
A session shows what came into the stash that evening, and a recap that names an item links to it.
Type what the party found and where it came from, in any of the campaign’s currencies.
Players move what they carry into their own pouch; the rest stays in the stash.
Pay the innkeeper, sell the loot. The ledger shows where everything went, all the way back.
Start a campaign and invite the party: the ledger begins with tonight’s loot.
Every name you write becomes a link and every note shows who mentions it: a campaign wiki that writes itself.
Read more →Find an evening with a date poll, collect RSVPs from phones and put every session in everyone’s calendar.
Read more →Draw a battle map in your browser and play it with fog of war, light and levels, on the TV and on every phone.
Read more →